Dungeon Masters

And this will be achieved with a joint work between players and Dungeon Masters. How do then a character more accessible Elf? There are a number of aspects which we must take into account when dealing with this topic, which will make us the much easier way at the time of play with an Elf. And an easier way will make more fun. These keys are applicable both to player characters and NPC s in charge of the DM. See them well. -A mind closed against an open mind. This is my understanding of the fundamental aspect of this whole story, and will condition somehow everyone else. Normally we tend to perceive the High Elves as beings of strong principles, and although they are sometimes stark, they are also respectful and tolerant.

When interpreting a character Elf may be a good idea to do it as if our Elf is the most tolerant of all of them (although again this will depend on the campaign, the nature of the character and a myriad of factors). So we minimize the impact that will have the possible abuse of certain topics. Other more simple words: be and again talking about racial differences of the characters within the game tends to deplete these characters. -Discover your city… Elvish cities and societies tend to be closed, sometimes even racists with the other breeds. A Dungeon Master should treat a city that appears in their games as a character, as something that has its own life. Thus, an Elf character may serve of the peculiarities of the city in which lives or that found, and in defining their character the player will have a few lines of development to define his character Elf.

A well-defined city will make a character feel part of the story. -Meet your neighbors. Relationships with the other characters, non-player or players, are important, and it will be necessary to have a series of previous ideas about how we want to develop these relationships. One of the recurring features in Elves is their tendency to be elusive and mysterious. This is fine, but abusing of this character will drain very quickly, by what uses this feature carefully. -Exclusivity. An aspect that we often have recourse, and in elque all have fallen at one point or another is wanting to do it too exclusive, do so only with their magical objects and weapons and equipment. Good is that our character is unique, but care must be taken when designing it, since we run the risk of pigeonhole the character. A unique spell can bore us in the long run if we repeated it many times. We may have a unique skill so strange that we can not use it never in the game. By way of conclusion I would like to say a few last things. Serve the archetypes when profiling your character Elf, working together with other players and Dungeon Masters when it comes to framing him in the campaign. Use planning and improvisation in equal parts to play with your Elf character. Don’t let the archetypes and cliches to play against you, that your character is an Elf should not influence your way of playing. You play and have fun.



March 29th